DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Published: June 25, 2025

ISBN: 9798289659729

DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline
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About This Book

Written by industry experts, core principles behind effective DirectX, suitable for beginners and experts alike.

Key Features

  • Companion website with code samples and resources
  • Comprehensive coverage of best practices and patterns
  • Hands-on exercises with real-world scenarios
  • Security considerations and mitigation strategies
  • Deep dive into Ray Tracing concepts and applications

Community Reviews

4.8/5 (111 reviews)
5 stars (85%)
4 stars (10%)
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2 stars (1%)
1 star (1%)

Discussions About This Book

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Key takeaways from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Jesse Walker 9 hours ago

I recommended DirectX+HLSL/Graphics/Compute All-in-One (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

Compute Shaders
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My review of DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Indigo Martinez 10 hours ago

DirectX+HLSL/Graphics/Compute All-in-One (Paperback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

DirectX 12
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My review of DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Jamie Baker 17 hours ago

After reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

Game Development
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Harper Gonzalez

The case studies in DirectX+HLSL/Graphics/Compute All-in-One (Paperback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.

3 hours ago
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Finley Wright

I'm about halfway through DirectX+HLSL/Graphics/Compute All-in-One (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

2 hours ago
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DirectX+HLSL/Graphics/Compute All-in-One (Paperback) - A critical analysis

Posted by Harper Roberts 6 hours ago

As a senior developer, I'm often skeptical of technical books, but DirectX+HLSL/Graphics/Compute All-in-One (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on HLSL are worth the price alone.

Shader Development
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Key takeaways from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Oakley Smith 14 hours ago

As a senior developer, I'm often skeptical of technical books, but DirectX+HLSL/Graphics/Compute All-in-One (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on HLSL are worth the price alone.

Optimization
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Sawyer Gonzalez

I've been recommending DirectX+HLSL/Graphics/Compute All-in-One (Paperback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.

1 hours ago
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Key takeaways from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Emerson Jackson 24 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

Shader Development
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Emerson Evans

Our entire team is reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

1 hours ago
Purchase Options
DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

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$117.95
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Community Stats
Readers of this book: 539
Active discussions: 98
5-star ratings: 94%
Would recommend: 97%