Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Published: September 16, 2024

ISBN: 979-8339372837

webgpu wgsl programming graphics compute
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About This Book

An essential reference for modern best practices for webgpu implementation through clear explanations and detailed examples.

Key Features

  • Step-by-step tutorials for practical implementation
  • Deep dive into wgsl concepts and applications
  • Security considerations and mitigation strategies
  • Case studies from successful projects
  • Case studies from successful projects

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Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Community Reviews

4.8/5 (151 reviews)
5 stars (85%)
4 stars (10%)
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1 star (1%)

Discussions About This Book

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The most valuable chapter in Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Kennedy Collins 13 hours ago

I recommended Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

webgpu
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Comparing Foundations of Graphics & Compute - Volume 3: Computing (Hardback) with other resources

Posted by Lennon Evans 3 hours ago

After reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

simulation
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The most valuable chapter in Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Tatum Walker 3 hours ago

What sets Foundations of Graphics & Compute - Volume 3: Computing (Hardback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

graphics
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Micah Turner

Our entire team is reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback) together and discussing a chapter each week. It's been great for aligning our approach to development.

3 hours ago
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Emerson Adams

I appreciate that Foundations of Graphics & Compute - Volume 3: Computing (Hardback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

2 hours ago
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Unexpected insights from Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Blake Walker 5 hours ago

After reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

wgsl
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How Foundations of Graphics & Compute - Volume 3: Computing (Hardback) changed my approach to development

Posted by Kai Young 10 hours ago

I recommended Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

simulation
User Avatar
Why every developer should read Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Quinn Carter 11 hours ago

I recommended Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

simulation
User Avatar
Phoenix Young

The section on optimization in Foundations of Graphics & Compute - Volume 3: Computing (Hardback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.

5 hours ago
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Avery Hall

Our entire team is reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback) together and discussing a chapter each week. It's been great for aligning our approach to development.

3 hours ago
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Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

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$157.84
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Community Stats
Readers of this book: 514
Active discussions: 51
5-star ratings: 83%
Would recommend: 92%