Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Published: September 16, 2024

ISBN: 979-8339372837

webgpu wgsl programming graphics compute
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About This Book

Discover innovative approaches to the future of shader development that scales from small projects to enterprise applications.

Key Features

  • Hands-on exercises with real-world scenarios
  • Companion website with code samples and resources
  • Deep dive into ai concepts and applications
  • Expert interviews with industry leaders
  • Security considerations and mitigation strategies

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Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Community Reviews

4.8/5 (171 reviews)
5 stars (85%)
4 stars (10%)
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2 stars (1%)
1 star (1%)

Discussions About This Book

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Why every developer should read Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Noel Collins 16 hours ago

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

shader
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The most valuable chapter in Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Morgan Green 10 hours ago

I've been working with webgpu for over five years, and I still found valuable insights in Foundations of Graphics & Compute - Volume 3: Computing (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

programming
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Comparing Foundations of Graphics & Compute - Volume 3: Computing (Hardback) with other resources

Posted by Jesse Parker 5 hours ago

I recommended Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

webgpu
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Jamie Davis

I appreciate that Foundations of Graphics & Compute - Volume 3: Computing (Hardback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

3 hours ago
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My review of Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Drew Brown 13 hours ago

After reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

ai
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Hayden Nguyen

The section on optimization in Foundations of Graphics & Compute - Volume 3: Computing (Hardback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.

4 hours ago
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Sage Roberts

I appreciate that Foundations of Graphics & Compute - Volume 3: Computing (Hardback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

2 hours ago
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Unexpected insights from Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Sterling Nelson 20 hours ago

I recommended Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

compute
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Foundations of Graphics & Compute - Volume 3: Computing (Hardback) - A critical analysis

Posted by Kendall Hill 10 hours ago

As a senior developer, I'm often skeptical of technical books, but Foundations of Graphics & Compute - Volume 3: Computing (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.

compute
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Noel Hernandez

The section on optimization in Foundations of Graphics & Compute - Volume 3: Computing (Hardback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.

4 hours ago
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Tatum Collins

I'm about halfway through Foundations of Graphics & Compute - Volume 3: Computing (Hardback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

2 hours ago
Purchase Options
Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

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$163.57
Buy on Amazon
Community Stats
Readers of this book: 554
Active discussions: 97
5-star ratings: 91%
Would recommend: 94%