WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

Published: March 18, 2024

ISBN: 979-8320143545

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About This Book

This groundbreaking book explores the art and science of webgpu, drawing from years of industry experience.

Key Features

  • Deep dive into ray-tracing concepts and applications
  • Performance optimization techniques
  • Comprehensive coverage of best practices and patterns
  • Step-by-step tutorials for practical implementation
  • Companion website with code samples and resources

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Reader photo of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)
Reader photo of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

Community Reviews

4.8/5 (115 reviews)
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Discussions About This Book

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The most valuable chapter in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

Posted by Lennon Jones 16 hours ago

What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

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Why every developer should read WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

Posted by Remy Martin 24 hours ago

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

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Is WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) worth the read?

Posted by Jesse Nelson 16 hours ago

I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

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How WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) changed my approach to development

Posted by Cameron Jones 19 hours ago

As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.

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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) - A critical analysis

Posted by Lennon Phillips 22 hours ago

As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.

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Why every developer should read WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

Posted by Frankie Campbell 13 hours ago

I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

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Marley Brown

Our entire team is reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) together and discussing a chapter each week. It's been great for aligning our approach to development.

4 hours ago
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback)

4.8/5
$208.81
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Community Stats
Readers of this book: 1638
Active discussions: 70
5-star ratings: 81%
Would recommend: 95%