Published: March 18, 2024
ISBN: 979-8320143545
Revolutionize your approach to the art and science of programming that scales from small projects to enterprise applications.
Posted by Jamie Walker 14 hours ago
I recommended WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.
Posted by Morgan Jackson 4 hours ago
As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.
Posted by Kendall Walker 12 hours ago
What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
Posted by Rowan Wilson 15 hours ago
I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.
Posted by Casey Hall 13 hours ago
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.
I appreciate that WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.
3 hours agoPosted by Kai King 10 hours ago
After reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.
The section on optimization in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.
1 hours ago