WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)

Published: March 17, 2024

ISBN: 979-8320006857

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About This Book

This groundbreaking book explores core principles behind effective webgpu with emphasis on maintainability and performance.

Key Features

  • Hands-on exercises with real-world scenarios
  • Performance optimization techniques
  • Security considerations and mitigation strategies
  • Step-by-step tutorials for practical implementation
  • Comprehensive coverage of best practices and patterns

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Reader photo of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)
Reader photo of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)

Community Reviews

4.8/5 (53 reviews)
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Discussions About This Book

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How WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) changed my approach to development

Posted by Jesse Davis 9 hours ago

I recommended WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

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Noel Edwards

The case studies in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.

3 hours ago
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Harper Mitchell

I appreciate that WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

1 hours ago
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Is WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) worth the read?

Posted by Spencer Campbell 4 hours ago

What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

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Oakley Hall

The section on optimization in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.

3 hours ago
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How WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) changed my approach to development

Posted by Casey Parker 19 hours ago

As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.

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Rowan Nelson

Our entire team is reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

4 hours ago
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Blake Torres

Our entire team is reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

1 hours ago
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Applying concepts from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) in real projects

Posted by Elliott Allen 13 hours ago

After reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) - A critical analysis

Posted by Drew Taylor 14 hours ago

What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

programming
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Drew Wright

I'm about halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

1 hours ago
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How WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) changed my approach to development

Posted by Elliott Williams 8 hours ago

As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.

simulation
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)

4.8/5
$105.29
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Readers of this book: 1689
Active discussions: 39
5-star ratings: 93%
Would recommend: 97%