Published: June 4, 2025
ISBN: 979-8286815173
An essential reference for modern the art and science of GPU to enhance your productivity and code quality.
Posted by Sawyer Adams 7 hours ago
What sets WebGL+GLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
Posted by Indigo King 14 hours ago
As a senior developer, I'm often skeptical of technical books, but WebGL+GLSL/Graphics/Compute All-in-One (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on GPU are worth the price alone.
Posted by Tatum Lewis 9 hours ago
After reading WebGL+GLSL/Graphics/Compute All-in-One (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.
Our entire team is reading WebGL+GLSL/Graphics/Compute All-in-One (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.
1 hours agoPosted by Alex Hall 7 hours ago
What sets WebGL+GLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
Posted by Devon Moore 12 hours ago
What sets WebGL+GLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
The case studies in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.
5 hours agoI've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.
2 hours agoPosted by Dakota Lee 2 hours ago
After reading WebGL+GLSL/Graphics/Compute All-in-One (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.
I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.
2 hours ago