WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Published: June 4, 2025

ISBN: 979-8286815173

WebGL GLSL GPU graphics compute
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About This Book

An essential reference for modern the art and science of GPU to enhance your productivity and code quality.

Key Features

  • Step-by-step tutorials for practical implementation
  • Comprehensive coverage of best practices and patterns
  • Performance optimization techniques
  • Performance optimization techniques
  • Troubleshooting guide for common issues and errors

Community Reviews

4.8/5 (135 reviews)
5 stars (85%)
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Discussions About This Book

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Why every developer should read WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Posted by Sawyer Adams 7 hours ago

What sets WebGL+GLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

WebGL
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Avery Flores

I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.

2 hours ago
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Applying concepts from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) in real projects

Posted by Indigo King 14 hours ago

As a senior developer, I'm often skeptical of technical books, but WebGL+GLSL/Graphics/Compute All-in-One (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on GPU are worth the price alone.

WebGL
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Applying concepts from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) in real projects

Posted by Tatum Lewis 9 hours ago

After reading WebGL+GLSL/Graphics/Compute All-in-One (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

compute
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Lennon Mitchell

Our entire team is reading WebGL+GLSL/Graphics/Compute All-in-One (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

1 hours ago
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WebGL+GLSL/Graphics/Compute All-in-One (Paperback) - A critical analysis

Posted by Alex Hall 7 hours ago

What sets WebGL+GLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

compute
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Applying concepts from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) in real projects

Posted by Devon Moore 12 hours ago

What sets WebGL+GLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

GPU
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Micah Torres

The case studies in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.

5 hours ago
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Harper Brown

I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.

2 hours ago
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Is WebGL+GLSL/Graphics/Compute All-in-One (Paperback) worth the read?

Posted by Dakota Lee 2 hours ago

After reading WebGL+GLSL/Graphics/Compute All-in-One (Paperback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

GLSL
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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

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$278.33
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Community Stats
Readers of this book: 1719
Active discussions: 78
5-star ratings: 88%
Would recommend: 98%